TUM Chair of Ergonomics

Interdisciplinary Project X

Be creative, be bold, be wild — nothing is off-limits.

Spend one semester in an interdisciplinary team developing creative, user-centred solutions for challenges with social relevance.

About

Learn by building together.

IDP-X combines interdisciplinary teamwork, agile project work and user-centred design. Teams work independently for a semester while receiving structured coaching and methodological support.

Illustration of an interdisciplinary team working together

Work interdisciplinarily

Collaborate with students from different disciplines and use the diversity of perspectives, skills and working styles as a design resource.

Illustration of people working with design notes

Use user-centred design

Explore user needs, generate concepts, prototype ideas and evaluate them iteratively instead of jumping directly to a technical solution.

Illustration representing a shared challenge

Address a social challenge

Each semester starts from a common leitmotif. Every team defines its own problem space and develops a distinct response to that challenge.

Approach

An iterative design process.

The process is deliberately non-linear. Teams cycle through four recurring activities — Explore, Ideate, Prototype and Evaluate — and return to earlier phases whenever new evidence requires it.

Explore phase illustration

Explore

Understand the context, observe users and uncover the underlying problem before committing to a solution.

Ideate phase illustration

Ideate

Generate many alternatives, challenge assumptions and create a broad solution space before narrowing down.

Prototype phase illustration

Prototype

Turn ideas into tangible artefacts that can be discussed, experienced and tested with relevant stakeholders.

Evaluate phase illustration

Evaluate

Collect feedback early, assess usability and user experience, and use the findings to guide the next iteration.

Course Details

One semester. One challenge. Your project.

IDP-X is hosted by the TUM Chair of Ergonomics. The semester begins with an intensive Creative Thinking workshop, followed by team-based project work, milestone presentations, coaching sessions and additional workshops.

Teams decide how to frame their topic and what to build. Tutors support the process, but the project decisions remain with the team.

Leitmotif — Winter Semester 2026

How should we design and develop (physical) AI systems that preserve and strengthen human agency in the industrial systems of the future?

Who can participate?

Human Factors Engineering

Applicable to the compulsory IDP in the HFE curriculum (10 ECTS).

Application deadline: 13 September 2026

Engineering and Design

Can be integrated as a Research Internship (Forschungspraktikum, 11 ECTS).

Application deadline: 13 September 2026

Informatics

Can be integrated as an interdisciplinary project in an application subject.

Application deadline: 23 August 2026

Management

Can be integrated into relevant elective or general-knowledge modules depending on the degree programme.

Application deadline: 13 September 2026

Aerospace and Geodesy

Can be integrated as a Research Internship (Forschungspraktikum, 11 ECTS).

Application deadline: 13 September 2026

Another programme?

You may still be able to participate. Check which module can be used in your curriculum and contact the IDP-X team if you need support.

Application

Do you want to be part of IDP-X?

Apply by email. Send a short motivation of approximately 200 words together with your CV. Briefly describe your skills, why you want to join IDP-X and what you would contribute to the programme.

Apply to idpx.lfe@ed.tum.de

Team

Meet the IDP-X team.

Portrait of Klaus Bengler

Klaus Bengler

Professor at the Chair of Ergonomics.

Portrait of Rutuja Joshi

Rutuja Joshi

Research associate at the Chair of Ergonomics with a background in mechanical engineering and human-centred interaction research.

Portrait of Yuchen Liu

Yuchen Liu

Research associate at the Chair of Ergonomics with a background in safety engineering and Human Factors Engineering.

Previous Projects

See what previous teams created.

Each semester introduces a different leitmotif and results in a wide range of concepts, prototypes and services.

Explore previous projects